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1. Sticky:Biomass Outpost Feedback - in Outposts [original thread]
There is a really nasty bug on this outpost which has not been brought up in this thread. For the sake of preventing exploitation, I rather not describe it here. I did however submit a bug report, it is Bug Report ID 165366
- by Aero Yassavi - at 2013.10.22 02:40:00
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2. Maps not rotating sockets or pulling from full list - in Outposts [original thread]
That must be some terrible luck then because I probably play this game way too much and I have never once seen one of the new small or medium sockets on Manus Peak and have asked all my friends who play and they haven't seen it either.
- by Aero Yassavi - at 2013.10.22 02:30:00
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3. Gallente SI set known issues. - in Outposts [original thread]
RDV navigation has certainly progressed a long way and is quite impressive how far you have gotten it, but of course it still needs a lot of work. I agree with Aeon, when considering the complexity of it I'm really amazed it works as well as it does.
- by Aero Yassavi - at 2013.10.21 05:29:00
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4. Maps not rotating sockets or pulling from full list - in Outposts [original thread]
Hm, you are getting reports of sockets from the Research Lab set on Manus Peak? Weird.
- by Aero Yassavi - at 2013.10.17 02:40:00
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5. Maps not rotating sockets or pulling from full list - in Outposts [original thread]
May I ask why LD would do this intentionally? Isn't the point of the sockets to create a wide variety of configurations?
- by Aero Yassavi - at 2013.10.16 09:22:00
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6. Sticky:Gallente Research Facility Feedback - in Outposts [original thread]
On Skirmish the objective at E5 is ridiculously challenging to capture because the spawn location for that objective is literally directly on it, they should probably spawn a little further out.
- by Aero Yassavi - at 2013.10.15 15:21:00
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7. Maps not rotating sockets or pulling from full list - in Outposts [original thread]
Yeah it would be cool if Manus Peak could use some of the sockets from the new set. And yeah, even if the crater maps are set to only use the research set, that still doesn't explain why they don't rotate within the research set. I mean, on Border...
- by Aero Yassavi - at 2013.10.15 12:09:00
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8. Maps not rotating sockets or pulling from full list - in Outposts [original thread]
Not sure if you guys at CCP are aware of this, but thought I'd bring it up anyways because it's becoming a bit annoying. Manus Peak Small socket at A and medium socket at B do not pull from Gallente Research set
Fractured Road Sockets...
- by Aero Yassavi - at 2013.10.14 19:14:00
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9. Vertical tower outpost with objective consoles at various floors - in Outposts [original thread]
CCP LogicLoop wrote: Aero Yassavi wrote: What would be cool about a tower outpost is if it had important objectives at the ground floor and top floor, then you could great cool landing pads around the middle floor for dropships to drop peopl...
- by Aero Yassavi - at 2013.10.08 04:49:00
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10. Vertical tower outpost with objective consoles at various floors - in Outposts [original thread]
What would be cool about a tower outpost is if it had important objectives at the ground floor and top floor, then you could great cool landing pads around the middle floor for dropships to drop people off. Basically avoiding the chaos at ground l...
- by Aero Yassavi - at 2013.10.08 04:08:00
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11. [Feedback/request] Update the older maps - in Outposts [original thread]
^I believe that was in reference to the sockets themselves, not the structures within the sockets. So unless you want to stack sockets on top of eachother . . .
- by Aero Yassavi - at 2013.09.23 03:21:00
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12. [Feedback/request] Update the older maps - in Outposts [original thread]
dustwaffle wrote: Aero Yassavi wrote: CCP LogicLoop wrote: Garth Mandra wrote: Ways to spend Dev time: 1. Update old maps. 2. Create new maps. Assuming it has to be one or the other I'd advocate for the second option. Currently it...
- by Aero Yassavi - at 2013.09.22 09:26:00
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13. [Feedback/request] Update the older maps - in Outposts [original thread]
So the socket would include a mixture of terrain and buildings? That would be very sweet. Especially if there was a ravine incorporated in it.
- by Aero Yassavi - at 2013.09.22 09:24:00
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14. [Feedback/request] Update the older maps - in Outposts [original thread]
CCP LogicLoop wrote: Garth Mandra wrote: Ways to spend Dev time: 1. Update old maps. 2. Create new maps. Assuming it has to be one or the other I'd advocate for the second option. Currently it's both. Two new ones are in art production,...
- by Aero Yassavi - at 2013.09.18 05:18:00
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15. Racial playstyles and racial socket sets - in Outposts [original thread]
KAGEHOSHI Horned Wolf wrote: Doesn't really make sense for lore since outposts aren't designed to be battlefields, they are designed for things like research, or storage, or industrial procession, etc. I do like this idea anyway though, it adds...
- by Aero Yassavi - at 2013.09.06 08:14:00
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16. Amarr Cathedral - in Outposts [original thread]
CCP LogicLoop wrote: ToRgUe77 wrote: We need some gold and rust outposts. Im getting tired of grey and green, maybe a minmatar shipyard where you can fight in and around half built ships. Maybe even go as far as using the ship turrets in pla...
- by Aero Yassavi - at 2013.09.06 05:03:00
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17. Racial playstyles and racial socket sets - in Outposts [original thread]
Kind of skimmed through this, but I was thinking the exact same thing when I first played the Gallente Research Lab, since it seems like it favors tight and close firefights which is also where Gallente weapons are supposed to shine.
- by Aero Yassavi - at 2013.09.05 23:36:00
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18. Time frame for all racial SI sets - in Outposts [original thread]
Hey LogicLoop, while we're on the discussion on the future of SI sets could you give us a heads-up when you get assigned the next one after Minmatar Cargo Hub?
- by Aero Yassavi - at 2013.09.05 07:13:00
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19. Time frame for all racial SI sets - in Outposts [original thread]
Might as well cut this to it's own thread instead of hiding within a very long one. https://forums.dust514.com/default.aspx?g=posts&m=1263974#post1263974 CCP LogicLoop wrote: Aero Yassavi wrote: CCP LogicLoop wrote: Aeon Amadi wr...
- by Aero Yassavi - at 2013.09.05 04:42:00
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20. "Inside" Maps - in Outposts [original thread]
Sorry about that LogicLoop, I probably should of made a new thread for it, in fact that's what I'll do now so more people can see this. Thanks for the reply :D
- by Aero Yassavi - at 2013.09.05 04:37:00
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